00:00
00:00
mongoid

47 Game Reviews

4 w/ Responses

Nice!

Great ride, and performs well for a flash game. If you're going to make a sequel/expansion, it would be nice to see if you could apply some rudimentary texture map on that road by using the papervision framework.

Also, please please PLEASE build in an option to turn off the voice over. Joshua Tomar's voice and the radio chatter is nothing short of aggravating right from the start.

Awesome game...

...until I started hearing all of the racial slurs. Lose them and you'll easily have one of the best online games of year.

Boring and poorly designed.

All I had to do was move back and forth, and after one minute the music starts grating on you.

Toward the end, some of the collision detection went wonky and pixels weren't collected. Then when a bunch of pixels hit the bottom, their gradient splashes choked my machine to the point where my screen froze and I lost the game. I have a 2.4Ghz Core2 Quad processor with 4 Gb of RAM, so I find it hard to swallow that you'd let this kind of flawed design go through.

Too easy.

Just jumping around makes it almost impossible for people to hit you, and button mashing the final boss assures an easy victory.

Gameplay needed some more tuning before this was released.

No difficulty.

All I did was hold down the right arrow key and I won. How is this fun?

It looks like it took about a month to make this. There's little to no difference between this game and its predecessor. In fact, I see a bit of copy and paste from a lot of your other games. This level of stagnant creativity doesn't bode well for you at all.

The only good part? Good work on stitching together a looping background in Photoshop.

I'm kinda torn.

There is some stellar programming here, but it's all a total ripoff of the Mario Franchise.

Good work, but I'd really recommend focusing your talent on some original content from now on.

Not the best.

The animation was jumpy and inconsistent. The line quality was sketchy, making it look rushed and incomplete. The controls were frustrating. The difficulty was a bit too strong. The music was repetitive, and seems like it has been mixed with the same samples you used for your games and movies over six years ago.

All in all a pretty poor performance.

:-(

MindChamber responds:

that one music sample i threw in as a lil homage to some old beats I used, but whatever.

I'll agree about the difficulty, as for the animation, sorry I dont at least definitely not in game.. sure the cinemas were rushed because I lost the orginals in a hD crash, and I didnt want to prolonge a minigame meant for PicoDay...as for the line art, well I like my brushtool sketchy look, not everyone loves to suck the pentools dick like you do.

anyways good luck with your game, looking forward to the next 2 years of video demos, art revisions, deadbrained boss AI, and mediocre gameplay.

it should be a blast.

Rather boring and unoriginal

Unoriginal game design, in that it's just another port off of a tired genre. The bullets don't always follow the given trajectory path. Some information regarding your current weapons appears off-screen. Odd, confusing storyline. Gimmicky graphics that don't really do anything but act as eye candy.

I love it!

And now I totally want to buy the real thing. Damn you viral marketing!!!!

Unoriginal and boring.

Great artwork from BoMtoons, but the game is tepid at best. The engine is buggy and unresponsive. The music gets annoying very fast.

Total lack of originality. You even use the same enemies from Super Mario Bros 2!

I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 45, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

Level:
9
Exp Points:
740 / 900
Exp Rank:
91,895
Vote Power:
5.09 votes
Rank:
Civilian
Global Rank:
96,342
Blams:
28
Saves:
26
B/P Bonus:
0%
Whistle:
Normal
Trophies:
5
Medals:
300
Supporter:
4y 11m 3d