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mongoid

47 Game Reviews

4 w/ Responses

Haha...

Disgustingly adorable. :-P

Mediocre.

Too easy. Formulaic design. Nothing terribly original. Looks like you're just reusing art from your previous games.

Hahaha! Great!

This was fun! I think I almost spat beer at the screen when I heard your voice.

"Uurgh! Oh! Oh God!" Hahah! :-D

It's the same game.

It's the same game, but with different graphics and a faster frame rate. Sure, there is some fluff on the side like a revised background parallax effect and parachutes, but after a whole year, couldn't you come up with something more original? I liked where you were going with your previous IndestructoTank sequel, but this is just a new look to the same title that was released a few hundred days ago. Should we expect a re-remake in 2009?

You've already made a hit game. Stop milking its popularity and challenge yourself to come up with something fresh.

HAHAHA!!!

Holy SHIT that was hilarious! :-D

Haha, good job!

This was a refreshing little hack-and-slash. Makes me even more anxious to play the real CastleCrashers!

:-)

BoMToons responds:

You're not kidding, I'm pumped to see the real deal too!

Ripoff.

Taken almost verbatim from jmtb02's Luminara.

nuff said...

Simple yet very effective

I am incredibly addicted to this game. Too bad your high scores got hacked. I'd love to see how well I REALLY did. Keep up the good work!

This is an outrage!

How DARE you make light of the beliefs of millions of people around the world! Faith and religion are all that some people have, and yet you have the gall to incorporate their dieties in a hand to hand, throw-down ass kicking competition of wit and strength the likes have never been seeeen! Sunday Sunday Sunday!!! No, seriously, great game!

I'm going to be honest.

I am extremely pleased to see something like this come out of someone so young. You have great potential, and I really look forward to seeing your future projects! However, Paladin: The Game didn't really rise up to the hype it was given. The production value on this game is much higher than anything that is normally seen on Newgrounds. On that note, I admire your effort. I can truly see how much time was spent on this. However, there are some glaring problems with Paladin that detract from the gaming experience.

The character's movement is laboriously slow and cumbersome. The engine's basic physics seem unnatural. It's like Auron and every other character are moving through paste. I have a feeling that you did most of your game testing in the swf player, as opposed to the browser. That's an unfortunate mistake, given that most, if not all of us, will be playing this online. The transition between standing and flying was too slow. While in the air, it was sometimes difficult to tell if I was directly over an enemy or flying further off in the background. What made it more frustrating was the zoom-out and zoom-in effect on takeoff and landing. The zoom feature causes everything to bog down to around 6 FPS. On top of that, too many game elements utilize gradients and flash filters like glow and blur. This sometimes causes incredibly slow and choppy game play, often when I was battling four or more enemies at once.

What purpose did all of those boxes serve except to get in your way? I couldn't really use on them to get to higher places. Enemies could climb right over them, and they didn't drop any special items when they were broken?

There is no real incentive to use magic through most of the game. I was able to hack my way through to the final boss without casting any offensive spells. The RPG aspect of the game was almost unnecessary. Since spells weren't of much use, I was able to max out all stats very quickly, which made game play redundant and too easy. Changing from the shield to another spell while in battle was frustrating, and at times completely unresponsive. This made battling the final bosses aggravating. Also, holding down shift and using the mouse's scroll button is a shortcut in some browsers. Halfway through my game, Firefox backtracked out to a previous page. I was able to bypass this by running the game in a popup window, as opposed to Newgrounds' CSS overlay display. This should have been caught in testing and resolved before release.

The art and animation could have used some more work. Most of the character animation relied on tweens, which made every character move in an unnatural, marionette fashion. Line quality wasn't very consistent. In fact, the sheer amount of unoptimized artwork may have helped contribute to the slow game play.

I enjoyed the concept of moving along a continuous storyline. That was very well handled. However, the crow seemed unimportant to the overlying plot, and his interruptions got annoying very quickly.

It pains me to do it, but Paladin gets a 3/5, 6/10. It suffers from insufficient planning and design, and could have used more testing and refining before the final release.

I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 45, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

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