Love it love it love it!
Great art, fresh idea!
Love it love it love it!
Great art, fresh idea!
Phenominal.
Fantastic game! On par with PC game sims from the golden days. Great job!
No skill required.
I just held down the right button for the entire game. Made it to outer space in 8 days.
What's the point? The game looks pretty, but doesn't have anything solid under the hood.
Stellar idea!
Loved the game! Great concept. Nice touch with the retro graphics.
Great game!
The production value on this was superb. It could have used a bit more sound effects.
It's fun to see a flash game made completely with bitmaps. Nice parallax effect.
:-)
Cute...
But becomes pointless after 5 minutes. Lack of sound effects brings down the production value.
Ahhhh....
What pleasant fun. Simple and calming. I kinda wish this was a screensaver. Haha! Inventive use of the ActionScript 3.0's computeSpectrum function. (At least it looks like you used that.)
:-)
Loud and pointless.
Looks like just a revamp of the artwork and sound from "Light People on Fire." Not very fun.
Why are people constantly revamping their previous games as opposed to coming up with something more original?
Tepid at best.
Boring, jumpy gameplay. You're absolutely right. You've exhausted James the Zebra. Try something new and innovative.
Same ol' same ol'...
Buggy. The game had a glitch for almost every time I played. Bomb, trap, and gas inventory wouldn't reset if I restarted a level. Survivors wouldn't reset when I restarted a level. Sometimes the ability to move on to a new town never came up, despite the fact that I had almost a week of supplies. Controlling the main character was awkward and somewhat unresponsive at times.
Not much is new since The Last Stand I. The game reused a lot of artwork. Not terribly difficult to beat. Newer weapons were more powerful but were less effective than the earlier weaker ones.
Not really a sequel. More of an expansion of the original, which sadly wasn't very good to begin with. Pretty art, great audio, average game play. Just a mindless button masher when you get down to it. All the clicking goes stale after the first 5 minutes.
I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.
Age 45, Male
Game Developer
UC Irvine
Irvine, CA
Joined on 1/3/02