00:00
00:00
mongoid

47 Game Reviews

4 w/ Responses

It's okay.

I fail to see how one arrow defeats a battering ram. I have yet to get past level one. The arrows decimate my advancing men, only to have them instantly killed by boiling water weh they reach the wall. There's no way to defend my army, so what's the point of sending them out in small increments.

Ok art, decent programming, but with a poorly thought out strategy.

Bah...

This crap is Sony Corporate. Newgrounds should only be used to help promote the flash community. Let this muck up Sony's bandwidth, not ours.

This piece makes no sense. Egg people in Egg Land throwing out analog TV's? Using a simple actionscript click-shooter? Lame! It looks like it was drafted by some idiot Sony exec while he was on the John. I can hear the phone call now. "Kempt, we're looking for a 'hip' way to push the ananlog to digital crossover. I thought egg people would be cute. Oo! Oo! Let's call it 'Operation Crossover!' Try and have it done in 2 weeks."

Oh and by the way, I'm NOT in support over this digital switchover. I only see it as an attempt to boost electronics companies' profit margins by forcing a NATION of consumers into purchasing new, non-analog TV sets. What purpose does it really serve? The signal clarity would only be marginally better. Televisions will cost more, and the $800 set I bought a year ago will be completely obsolete. Uness I buy a converter, and God only knows how much the Electronics companies will mark those up for a profit. If it isn't broke, don't fix it!

ChrisKempt responds:

I'm really sorry that this has offended you so badly. As ever, we've just tried to find a fun way to deal with what might have been an extrememly boring advert.

Anyway... I guess you're probably still using an old 486 (coz it ain't broke) so you won't have played the game...

Great game.

It's only flaw is that it is too easy to throw the other opponent. Maybe you could build in a counter throw option, or utilize moves that can't be countered with a throw (Jump kicks/punches, projectiles, etc.)

Otherwise, nice programming. How long did something like this take to create?

Overall good

Nice game, but after 25 rounds it's self sustaining. I don't even have to click anymore. Buy those guards and autodefenses! You need to have casualties occur that bring down the number of units you purchase in proportion to the amount of enemies thrown at you. That way there is more challenege!

Sweet.

Dude, it started off pretty weak, but the build up to the final showdown with Riker made up for it all. Great job!

:)

SSLLLOOOWWWW!!!!

Slow as hell actually.

Nice job guys, but next time work on memory management a little more that or decrease the aspect ratio. I'm on a PowerMac G4 with Jaguar and it just putts along. So much so that the controls (especially the "a" button) becomes completely unresponsive.

Keep up the fresh work!

-

J

Already a bug...

Already found a bug. If you don't move the mouse, you will automatically win.

Nice programming, but the puck passes the paddle if it is going fast enough.

Increase the frame rate to 24 FPS or higher and increase the refresh loop (if you can). That should fix it.

:)

James

I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 45, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

Level:
9
Exp Points:
740 / 900
Exp Rank:
91,895
Vote Power:
5.09 votes
Rank:
Civilian
Global Rank:
96,342
Blams:
28
Saves:
26
B/P Bonus:
0%
Whistle:
Normal
Trophies:
5
Medals:
300
Supporter:
4y 11m 3d