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mongoid
I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 44, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

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mongoid's News

Posted by mongoid - July 4th, 2008


Hey guys,

I just completed a draft of the artwork for the level 2 boss, the Ice Widow. Still working on the coloring. Let me know what you think.

:-)


Posted by mongoid - June 30th, 2008


Level 3 artwork is up on the blog. Check it out and let me know what you think!

:-)


Posted by mongoid - June 18th, 2008


I just posted the artwork for level 1 and level 2.

Let me know what you think!

:-D


Posted by mongoid - June 16th, 2008


I thought you all might like to see a sneak peak of the level artwork I'm churning out this week. Let me know what you think!


Posted by mongoid - June 11th, 2008


I've posted some rough draft images of the first three levels of MageQuest. There's still a fourth level to figure out, but I explain my reasons as to why I'm holding off on it.

Feel free to give me any feedback you like. If you think you might have an amazing level design idea, let me know. It might make it in there.

:-)


Posted by mongoid - May 26th, 2008


I just finished the 5-hit attack combo for the main character. Let me know what you think!

Next up, the spell casting animations!


Posted by mongoid - May 5th, 2008


Hey everyone!

The hero's ability to fully interact with his environment is complete! He can run around, climb ladders, jump from platform to platform, etc. Head over to the blog and try it out for yourself!

Oh, and as my first video post, here is footage of completing the final jump animation for the hero. :-)

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Let me know what you guys think!


Posted by mongoid - April 27th, 2008


At long last, I've posted a video on creating the final run cycle animation for the main character. I go into detail about it on the blog, check it out and let me know what you think!

:-)


Posted by mongoid - April 23rd, 2008


The platform engine prototype is complete. Now the hero can interact with his environment. Go ahead and make him jump all over the test level I created.

:-)


Posted by mongoid - April 18th, 2008


The enemies in MageQuest look little too cute and cuddly. Let me know what you think of their leaner and meaner image.

:-)