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mongoid
I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 45, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

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[MageQuest] Hero mobility is complete!

Posted by mongoid - May 5th, 2008


Hey everyone!

The hero's ability to fully interact with his environment is complete! He can run around, climb ladders, jump from platform to platform, etc. Head over to the blog and try it out for yourself!

Oh, and as my first video post, here is footage of completing the final jump animation for the hero. :-)

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Let me know what you guys think!


Comments

very cool... our styles in making sprites is very different. interesting stuff.

Well, we do most of the work with a mouse. There's something we have in common. ;-P

Working with line art is almost impossibly frustrating with a Wacom Tablet. All that precise clicking on line points and curves.... rrrgh! Roughing out the animation is much more suited for the pen.

Wow, this looks like it'll be a brilliant game when it's finished. The art looks great and the gameplay lacks nothing you could wish for.

I hope so. Glad you liked it!

i love when he crouches :3

it looks so cool, i know what you did there, the audience wont notice it but they will feel it.

anyways its uber awsome, cant wait for the game

Cool, glad you like it.

yeah whut Luis said

Haha, thanks man.

id kill myself if I had to make sprites like that, props to you.

Haha, thanks MindChamber. I hear that a lot for some reason. But it's all worth it. You should see this thing play in full screen.

*drool*

The port to XNA and XBLA will be awesome!

You use the symbols tool for drawing? Interesting. I always found that tool option annoying, maybe I should try it out again because It seems to work very well for you C:

Also Thank you for showing your animation process it is always appriciated.

I agree with mindchamber. If I ever had to do that I would die.