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mongoid
I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 45, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

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mongoid's News

Posted by mongoid - March 27th, 2009


I posted some more cutscene art. For example, This would be the establishing shot for level 1. There's more artwork for the other levels on the blog.

Let me know what you think!

[Conjurer] More cutscene art


Posted by mongoid - March 25th, 2009


I wasn't really pleased with how the old Ogre Grunt looked. The little goblins already carried a spear weapon, and the proportions seemed a bit awkward. The new design really puts the Ogre Grunt into a different class. Now he's more of a brawler, sporting gauntlets similar to the final boss, but without any magical properties. The real threat from him will be his ability to soak up damage, and should he get close enough, he'll grab the hero and pummel him a handful of times before chucking him across the screen.

What do you think? Bigger art here.

[Conjurer] New Ogre Grunt art


Posted by mongoid - March 24th, 2009


I thought y'all might like to see the final look for the end-game boss. He has two stages: His normal form and god-like form.

Hope you like it!

:-)

[Conjurer] Final boss artwork


Posted by mongoid - March 23rd, 2009


I made a post on my blog that shows how I go about drawing something like the following image.

Hope you like it!

[Conjurer] Cutscene art


Posted by mongoid - March 16th, 2009


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I know there have been a lot of requests for an update. Sorry for the long wait. College is swallowing up all my time.

Hope you like the new features! Check the blog for more news. Let me know what you think!


Posted by mongoid - January 22nd, 2009


Hey everyone! Long time no blog! I've added a new post to the production blog with a long update on the latest implementations. In case you're lazy or hate clicking on links, I've included a pic with this post that shows off some tasty new artwork for the level 1 boss, and a few poses for the enemy archer that is almost fully implemented.

Let me know what you think! It's good to be back after a long vacation and honeymoon.

:-)

[ Conjurer: WotA ] Back from Thailand and back in action


Posted by mongoid - October 26th, 2008


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I just updated the blog with news of the new Goblin enemy, as well as checkpoints! There's also a preview of the spell casting animations! Check it out and let me know what you think!


Posted by mongoid - September 25th, 2008


Giant ice tarantulas have been added to the game. Here's a video demo of them in action. Read more about them over at the blog! Let me know what you think!

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Posted by mongoid - September 7th, 2008


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Melee attacks, the enemy bat and dropped items have been implemented into the latest alpha build of Conjurer! Check the blog for more info!

:-)


Posted by mongoid - August 23rd, 2008


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All the levels have been constructed! Check out a quick youtube preview of each stage. Read more about it over at the blog! Check out the original YouTube page to view a higher quality video if you like. The one on this page is a bit too compressed.

This project is really coming together. Now on to developing the game's enemies, attacks and bosses.

Joy!

(Note: reposted for front page exposure)