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mongoid
I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 45, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

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[Conjurer] Melee attacks, enemiy bats and dropped items!

Posted by mongoid - September 7th, 2008


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Melee attacks, the enemy bat and dropped items have been implemented into the latest alpha build of Conjurer! Check the blog for more info!

:-)


Comments

That's looking as amazing as always, that could be a flash revolution.

:-)

Agreed. The game looks like it could shape up to be an instant classic. Great stuff.

I like how the bats fall down when killed.

Quick question... how many months have you been working on all this?

Production officially started in February.

lolz at beatdown stick

Nice bat death animation

Awesome dude. Looks really good and the deaths of the bats is pretty awesome.

God damn every update of yours is always so intriguing and awesome.

im kinda excited, it looks like u have made some original stuff here.

I think the bats would look a little cooler if you kinda exaggerated the bat's wing movements. Like in a waving motion or something.

Just my opinion.

They actually do, but the video capture software doesn't capture all 30 frames per second for file size reasons, so the wings just appear to lag. They're actually beating very fast. :-)

I have a question, how do you make so large levels? The size of the Flash stage is very limited. Do you just shrink everything down, or do you use a different method?

The levels are large movieclips, much larger than the stage's height and width.

Here's a link to what all the backgrounds look like:

http://www.mondomaniatrics.com/bl og/?p=179
http://www.mondomaniatrics.com/bl og/?p=183
http://www.mondomaniatrics.com/bl og/?p=192
http://www.mondomaniatrics.com/bl og/?p=239

I move it in relation to the current focus of the game, which is usually the hero, but can be swapped for other game elements. The background and hero are both in the same Display Object, and on each ENTER_FRAME event, I move the container object so that the hero is in the very middle of the screen. This gives the illusion that the background scrolls behind the hero while he's moving.

oh, you dont have so large levels, you just have doors instead. The rest i know, since im making a platformer myself.
Well, good luck!