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mongoid
I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 45, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

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[Conjurer] Alpha Test Video

Posted by mongoid - August 23rd, 2008


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All the levels have been constructed! Check out a quick youtube preview of each stage. Read more about it over at the blog! Check out the original YouTube page to view a higher quality video if you like. The one on this page is a bit too compressed.

This project is really coming together. Now on to developing the game's enemies, attacks and bosses.

Joy!

(Note: reposted for front page exposure)


Comments

You're doing this in AS3 right? Did you have any issues with ordering the depths front to back?

I actually control that by grouping certain game elements into specific Display Objects container . Here's the current hierarchy that I use, listed from lowest to highest:

BGArt1
BGArt2
PlatformArt
ParticlesBack
GameCharacters
ParticlesFront
ForegroundArt
GUI

This allows me to send MovieClip or Bitmaps to wherever they're supposed to go when I load a level. It also helps me achieve the parallax effect on the backgrounds. Hope that makes sense. :-)

Hopefully the game will be long enough. For some reason, I'm afraid that it's gonna be too short. What do you think how long will it take the player to finish the game?

Good point, though what you see in the video is the hero flying through without any opposition at all. Once I throw some enemies in there, the pace should slow down quite a bit. The game has 4 levels with a grand total of 20 stages. If each stage takes an average of 3 minutes to complete, then the math says that this game should take an average of an hour to complete.

Of course, there are going to be some parts in the game where you're forced to kill a certain amount of enemies before proceeding. And Boss fights should last longer than 3 minutes, especially if you haven't figured out their weaknesses. So in some cases it may take a little longer than an hour.

:-)

It looks pretty well done. The animation is smooth and the backgrounds are detailed. Can't wait to see how the attacks and enemies look.

:-)

That is really impressive.. I look forward to more! :D

Go for it Mongoid!

Conjurer? Did you just change the title or...?

And congratulation with your wife! Don't let her take too much of your nerding-time :~)

Yeah, here's the link to the whole name change. :-)

http://www.mondomaniatrics.com/bl og/?p=214

Very nice animation and level detail man, its nice to see somthing like that every now in then. especially when you visit the sea of 1 week animations we call newgrounds.Im really looking forward to its release(when is it going to be realesed?) and i too hope it will be long.Thanks for readin.

With a sinister grin,
barabas

On the volcano (or whatever) level, I don't think it's a good idea to block the user's vision with that pillar when they step down onto the moving platform. JUS SAYIN.

other than that, it's fabulous.

I like how you actually keep a blog on everything for the game, not like some people who just make a post every 4 months.

cool game, but i think it is hard to tell what is background and not.