.
/* */
All the levels have been constructed! Check out a quick youtube preview of each stage. Read more about it over at the blog! Check out the original YouTube page to view a higher quality video if you like. The one on this page is a bit too compressed.
This project is really coming together. Now on to developing the game's enemies, attacks and bosses.
Joy!
(Note: reposted for front page exposure)
Afro-Ninja
You're doing this in AS3 right? Did you have any issues with ordering the depths front to back?
mongoid (Updated )
I actually control that by grouping certain game elements into specific Display Objects container . Here's the current hierarchy that I use, listed from lowest to highest:
BGArt1
BGArt2
PlatformArt
ParticlesBack
GameCharacters
ParticlesFront
ForegroundArt
GUI
This allows me to send MovieClip or Bitmaps to wherever they're supposed to go when I load a level. It also helps me achieve the parallax effect on the backgrounds. Hope that makes sense. :-)