All of MageQuest's minor enemies have all been drawn out and optimized for flash. You can check them out on my production blog. No boss characters yet. I'll wait until the engine is done to start those.
It's rather exciting to see the enemy characters rendered in crisp, vector lines and not just black and white sketches in a design document. Now I can start planning out their state-based animations. The game will run at 30 FPS, but the plan is to have all characters animate at 12 FPS-ish , all frame-by-frame animation of course.
Let me know what you all think!
Yinyangpenguin
I can't wait!
So like what the giant hand comes out and slaps you or something?
mongoid
Yes, exactly.