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mongoid
I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 44, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

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[Conjurer] New Level and Code Redesign

Posted by mongoid - June 27th, 2009


Here's some artwork for a new level we've added. I figured out how to add some soft shadows and highlights without taking it into Photoshop. The whole game is going through a lot of reworking. Read more about it on the blog.

[Conjurer] New Level and Code Redesign


Comments

Wow man, you are seriously giving me chills. This is going to be a hit! Hopefully you are looking for more than just a web release when you are through.

I may make a port to XNA, which can be played on PCs and the Xbox360. But that's about as far as it will go. I've got bigger ideas in store for my next project.

wow hey if you make it for the 360 let me know and send me a copy PLEASE?

Cool beans.

Looking good Mondo.

i was lookin through your old posts to get a better grasp of how extensive your reworkings have been and yea this is comin out great. Maybe ill run into you in san diego again so we can shmoooze it up.

See you there. :-)

Looks awesome...
Definitely play it when it comes out! :D

That looks awesome man, I'm excited to play this

Will we have to downgrade in order to play this?

If you're talking about CoffeeShop, I wasn't the programmer. As far as I know, the guy knows about this simple version checker glitch and has yet to fix it. The working version is on ArmorGames. >_<

How many people are workin on it?

I do all the art and programming. My friend Ryan from GetWellGamers.com is helping out with level and character design. Selcuk Bor (MaestroRage) is doing the music. I've been taking people's comments and critiques pretty seriously (within reason), so you can say that everyone has a small piece in this.

Looks cool :D

I would buy it!

But its gonna be free since its gonna be on NEWGROUNDS!!! *Gives the camera a thumbs up* :D

I'm looking forward to this game. I feel I can appreciate it more having seen it grow up.