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mongoid
I'm a freelance game developer working for all sorts of companies big and small, as well as spending time pushing out my own indie titles.

James Dalby @mongoid

Age 44, Male

Game Developer

UC Irvine

Irvine, CA

Joined on 1/3/02

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[MageQuest] Level 3 Boss Artwork, 2nd Draft

Posted by mongoid - July 14th, 2008


I just updated the blog with the fleshed out vector artwork of the Fire Drake, level 3's final boss. Let me know what you think!

:-)


Comments

Holy shit! This boss is beast!

Also how do you get FP posts all the time?!

You got privileges or something?

Also Great Work once again!

I think you need to have a flash submission that makes it on the front page, or a weekly/monthly award.

The pinch is that I can only have a blog post appear on the NG front page once every 2 weeks.

looks good dude

if you want, you could just animate that tail seperately in front of the statue OR simply duplicate the tail animation in the dragon symbol and drop it in front of the statue as a mask.... actually you'd have to reverse all the fills on the animation frames to get that desired effect, but very doable

Yeah, that sounds totally doable.

I've received a bunch of ideas since I posted, so now it's time to sift through each one and see which is the easiest or most practical to implement.

:-)

looks kool cant wait!

Looks awesome, keep it up. :3

Looks good!

Hey any idea of the progress percentage of the project?

Keep it up, it's coming along great.

Now that the level artwork is done for 3/4 of the game, and most of the custom music has been completed by MaestroRage, I'd say it's well over halfway done. Probably in the 70-75% range. The only big things left are:

GUI design
Enemy animations
Enemy AI
Particles
Moving platforms
Sound fx
Odds and ends

That might seem like a lot. But you should have seen the list before.

:-P

I like it, but where is the fire?

Wow. I took a look at all the graphics in that game and DAMN you got talent man. Really amazing stuff. Can't wait to play! =D